I made some progress on the new Scroll-o-Sprites. Most important is that I want to make a clearer distinction between interior and exterior tilepieces. The new interior walls were inspired by the classic zelda, showing sloped walls from a top down perspective. This makes the individual rooms more defined and less cheap looking.
The old wall design.
The new wall design.
Containers and interactive props.
Also, much more interactive objects coming up: Levers, buttons, traps, containers, etc...